Premise - Dark room lighting experiment
Within this experiment I wanted to revisit more of the lighting that I did in previous experiments, last time I used maya software to render out a doorway light, this time I was using arnold renderer to try an find a similar way of casting light through doorways, below are screenshots of my experiment.
Camera set up |
Overall set up |
In the original experiment I used 2 lights, the directional light to direct the doorway light and the spotlight to extend the light onto the bed. For me, it doesn't fully communicate what I want in terms of shadow casting. So, I wanted to attempt it again in a different approach.
Original experiment - Rendered with Maya software |
I am much more happy with this render as the show casting can be done through a model and not a plane compared to the last experiment, this is with a directional light so I aim to try others such as a spotlight as there are other options the spotlight has compared to a directional light.
Current experiment - Arnold renderer |
There was a slight issue with the doorway lighting. Basically, I wanted to communicate the slight glow a doorway would give as light comes through, before I used an area light within maya but that wasn't as effective, so alan suggested ding a render pas with the doorway shape and taking that into after effects to do some light compositing, this showed to be very useful and something I've done before.
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