FSTS - More Ideas @ Phil

After receiving feedback from Phil I took the time to brainstorm some words from my 3 words, not as much as I wanted but it did spark a few ideas. One i took further which involves a mouse that borrows from inhabitants houses - which can explain the archaeologist aspect, it's an influenced idea and i thought i'd mix it with hoarding - say, the mouse/Character that borrows "sets up camp" in a hoarders home, which can seen also as a museum of stuff; to the "archaeologist" this is a jungle of new discovery.



I have a premise draft - "A tiny brave explorer who collects from an elderly hoarder discovers their obsession and their reason why"

Obviously in my notes i talk a lot about Mice and Borrowing but I believe i can work on that area a bit more with more drawings. It's clear I am thinking too literally and I hope i can distance myself away from the key words but not too much, i want to keep a connection to them but not that it states the obvious too much.

Comments

  1. Hey Meg, hmmm - some story sparks glimmering here: so let's say that your old character is a introverted archeologist - so we know they're already a collector and a hoarder and their house is a museum filled with stuff. They are super inward-looking. We have a mouse that keeps taking something from the collection (actually why not a magpie - something that collects pretty shiny things?) and this winds your character up, because he wants the collection to be perfect and untouched (it's a shrine really) - and we see a sort of battle of wills between the archeologist and the 'robber'... but what actually happens is that we're watching a story about how the archeologist learns to think about something that is 'alive' and 'in the present' - (the mouse/magpie/squirrel/whatever) and so we're sort of watching a tale of how this character learns to 'love again' or trust again or something like that - and somehow, during the course of the story, we learn that the archeologist had his/her heartbroken at some point, hence the need to surround himself with the past - maybe 'the walking stick' is a symbol of a companion who left him/died? There's something here...

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  2. ... so we see companionship growing between the archeologist and the thief as a result of their battle....

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